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Sam Horowitz

  • PORTFOLIO
  • ANIMATION
  • STORYBOARD
  • Displaced Daemons
  • ARCHIVE
  • Contact
  • About

 

View fullsize  Set in the distant future,  Wandernaut  follows the story of the infamous Coy Straggler and his unlikely friendhip with Lor Starly—two figures united by their shared contempt for the walled city of Boldron and the hope of escape.  From left to right
View fullsize  At one point, Rob Tomo was  fully human. After a brutal run-in with Boldron’s military police, only his face and a few surviving organs remain. His partner, Trently, is undeterred by his transformation—though beneath the surface, quiet thoughts of r
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View fullsize  Special attention was given to the movement and articulation of the body. The yellow, accordion-like components expand and contract to stabilize his posture depending on the needs of the moment
View fullsize   Displaced Daemons  is an ongoing passion project blending photojournalism (my photography) with worldbuilding and character design. The images—excerpts from a book currently in development—present the field notes of a solitary traveler documenting
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View fullsize   Murmation  is a stylized VR experience produced in Canada that uses metaphor to illustrate the emotional weight of immigration. Shown here are some of the early explorations of the main character. A group three explorations on the left, with the fi
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View fullsize   Terrorscape  is a team-based asymmetric horror game. I designed the full cast—6 heroes and 9 killers—and directed the 3D team throughout production, providing notes and drawovers as needed. For a deeper look at the process, check out the Terrorscap
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View fullsize  To see the deisgn process and pipeline for the survivor characters of Terrorscape:  https://www.nautdesign.com/work#/terrorscapesurivovrs/
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View fullsize   Emet  is a retelling of classic story  The Golem of Prague . This version focuses on the golem’s humanity. Unsatisfied with his sole purpose of protecting the village from raiders, he sets out to live a more human life. Determined to relate to thos
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View fullsize  Here are a couple renderings depicting the “look of show” for the golem in an environment. As well as some quick studies exploring how to stage compositions around him.
View fullsize   Petrichor  is a film I co-directed as part of my graduate thesis at  Les Gobelins, L’École de l’Image . The film is a sensorial journey through a hyper-stylized landscape, following two recently escaped members of organized society. It explores the
View fullsize  Under the art direction of Basile Godard, the characters gradually adopted a simpler style. This page shows designs that were one or two iterations away from their final look, along with some costume exploration for their makeshift clothing they fas
View fullsize  In our film, structured society is ruled by an all-powerful being who keeps everything tidy and controlled. These are unused concepts exploring a more symbolic take, where the overseer of humanity appears as a giant businessman, complete with a bolo
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View fullsize   Duke Flabbage  is a concept for a character on an adult swim style show.
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View fullsize   Age of Galaxy  is a strategic 4X game that puts you in control of an interstellar alliance. I designed all 45 alien species for the game, working from specific prompts to ensure each character’s abilities and functions were communicated clearly whi
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